Piloting:
Excellent +4
Very Good +3
Good +2
Fairly Good +1
Fair 0
Fairly Poor -1
Poor -2
Very Poor -3
Terrible -4
(raw ability to maneuver/judgment)
Operations:
Excellent +4
Very Good +3
Good +2
Fairly Good +1
Fair 0
Fairly Poor -1
Poor -2
Very Poor -3
Terrible -4
(ability to control mech/understanding
of mech operations)
Gunnery:
Excellent +5
Very Good +4
Good +3
Fairly Good +2
Fair +1
Fairly Poor 0
Poor -1
Very Poor -2
Terrible -3
(ability to aim, lead target, and
judge range)
Melee:
Excellent +5
Very Good +4
Good +3
Fairly Good +2
Fair +1
Fairly Poor 0
Poor -1
Very Poor -2
Terrible -3
(ability to fight with non-range
weapons or no weapon)
Marksmanship:
Excellent +5
Very Good +4
Good +3
Fairly Good +2
Fair +1
Fairly Poor 0
Poor -1
Very Poor -2
Terrible -3
(ability to aim, lead
target, and judge range)
Melee Combat:
Excellent +5
Very Good +4
Good +3
Fairly Good +2
Fair +1
Fairly Poor 0
Poor -1
Very Poor -2
Terrible -3
(ability to fight with
non-range weapons or no weapon)
Environment:
Excellent +4
Very Good +3
Good +2
Fairly Good +1
Fair 0
Fairly Poor -1
Poor -2
Very Poor -3
Terrible -4
(ability to survive in
/obtain form the environment)
Technical
Excellent +4
Very Good +3
Good +2
Fairly Good +1
Fair 0
Fairly Poor -1
Poor -2
Very Poor -3
Terrible -4
(ability to use, maintain, repair technology)
Medical
Excellent +4
Very Good +3
Good +2
Fairly Good +1
Fair 0
Fairly Poor -1
Poor -2
Very Poor -3
Terrible -4
(ability to treat injury or illness, knowledge
medicines)
Social:
Excellent +4
Very Good +3
Good +2
Fairly Good +1
Fair 0
Fairly Poor -1
Poor -2
Very Poor -3
Terrible -4
(ability to interact with
others)